When ninja finishes the compilation, you can find the executable inside C:\aseprite\build\bin\aseprite.exe. Some cmake options can be modified using tools like ccmake or cmake-gui.Īfter you have executed and configured cmake, you have to compile the project: cd C:\aseprite\build You must check the details for Windows, macOS, and Linux. Here cmake needs different options depending on your platform. In this way, if you want to start with a fresh copy of Aseprite source code, you can remove the build directory and start again.Įnter in the new directory and execute cmake: cd C:\aseprite\build
Get Aseprite code, put it in a folder like C:\aseprite, and create a build directory inside to leave all the files that are result of the compilation process (.
On Fedora: sudo dnf install -y gcc-c++ cmake ninja-build libX11-devel libXcursor-devel libXi-devel mesa-libGL-devel fontconfig-devel You will need the following dependencies on Ubuntu/Debian: sudo apt-get install -y g++ cmake ninja-build libx11-dev libxcursor-dev libxi-dev libgl1-mesa-dev libfontconfig1-dev On macOS you will need macOS 10.15 SDK and Xcode 11.2.1 (older versions might work).
To update an existing clone you can use the following commands: cd aseprite Or you can clone the repository and all its submodules using the following command: git clone -recursive You can get the source code downloading a file from the latest Aseprite release ( in that case please follow the compilation instructions inside the.